the loose pages
103 write-ups of the things that break, the things nobody explains, and the parts of a season you only learn by losing a match.
103 articles / 1,094 minutes of reading / no account to read any of it
start at the desk your team is worst at
What FRC actually is, how to get a team off the ground, how a competition day runs, and the two topics every team ends up arguing about at 1am.
read in this order
103 articles / 11 desks
Everything in print, filed where a person would go looking for it. Jump straight to a desk, or read down the page.
What FRC is, how a season runs, and how to get on a team.
13articles
Competition-day failures, and how to diagnose them fast.
11articles
Swerve, gearing, intakes, elevators, shooters, and how to build them.
17articles
WPILib, command-based structure, autonomous, and tuning.
18articles
Wiring, the control system, motors, and the vendor ecosystems.
8articles
AprilTags, Limelight, PhotonVision, encoders and gyros.
5articles
Choosing a CAD package, and modelling your first parts.
1article
Match data, picklists, alliance selection, and drive team.
12articles
Impact Award, sponsorship, grants, budgets and scholarships.
8articles
Calendars, kickoff, the offseason, and what is coming in 2027.
7articles
Everything else worth writing down.
3articles
Nothing else gets sent. The articles stay free and readable without an account either way, so this is only for people who would rather not check back.