FRC shop safety: when eye protection is required, machine-specific rules, the pit safety kit, and how to run a real safety inspection.
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Eye protection is required any time you're doing work that could throw debris or splash a chemical, and it's required the entire time you're in a pit, near a field, or on a practice field at a FIRST event, whether or not you're actively touching a robot. Those are two different rules that happen to use the same glasses, and mixing them up is why teams end up either lax in the shop or confused at their first event. FIRST tells you less than you'd think about your own build space, a lot about what you can bring into a pit, and leaves the actual inspection process up to you. Here's what's required, what's smart practice, and how to run a check that catches something before it becomes an incident report.
Everything below comes from the current FIRST Safety Manual (Rev. October 2025) and the 2026 REBUILT Game Manual's Event Rules (Section 14). Both get revised most seasons, so check the current documents before you build a safety program around specific rule numbers.
FIRST doesn't require a specific brand or ANSI edition year. The requirement is that eyewear be ANSI-approved, UL Listed, CE EN166-rated, AS/NZS-certified, or CSA-rated, non-reflective, and either clear or lightly tinted; the rule doesn't name approved colors, it just says your eyes have to stay visible to others. Prescription glasses that aren't rated to one of those standards need ANSI-rated goggles over them; rated prescription glasses can just add side shields. The standard behind most of this is ANSI/ISEA Z87.1, most recently updated as Z87.1-2025, and a frame or lens stamped "Z87+" rather than plain "Z87" has passed an added high-velocity test, though FIRST only requires the base mark.
In the shop, it's a task-based rule: wear eye protection any time you're doing work that could throw debris or splash a chemical, including grinding, drilling, soldering, cutting, and welding. CAD work doesn't need glasses; picking up a drill does.
At a FIRST event, it's a place-based rule. Per Event Rule E101 and Safety Manual section 4.1, glasses are required for everyone anywhere in the pit station and walkways, near the arena and field, and on the practice field, whether or not anyone's actively wrenching. The one carve-out: the first 10 minutes of load-in and the first 10 minutes each day pits open, as long as you haven't started working on the robot or setting up your pit yet. After that, glasses stay on all day. Bring more spare pairs than you think you need, and don't keep them all in one box at the front of the pit; if that box leaves with one person, the rest of your team can't get in.
Foot protection rides along in the same rule: closed-toe, closed-heel shoes at all times around robots and in the pit. Flip-flops, sandals, mules, and Crocs are explicitly called out as not acceptable, for participants and spectators alike.
FIRST has almost nothing to say about the tools in your build space during the season; that's between you, your mentors, and whatever school or facility rules apply (usually tracing back to OSHA's machine guarding standard, 29 CFR 1910.212, which requires a guard at the point of operation on any machine that can cut, shear, or catch a hand). What FIRST does give you is a set of shop habits in the Safety Manual, plus a much stricter list of what's allowed once you get to a pit.
In your build season shop:
At a competition, the list is shorter and stricter. Event Rules E504 through E511 govern what you can bring into your pit:
A full-size mill, lathe, or table saw stays at your shop. It doesn't travel to the event.
This isn't the same list as a general pit checklist and packing list, which covers spare parts and tools for keeping the robot running. A safety kit is narrower, built around the specific hazards FIRST's manual calls out by name:
A safety walk that produces a signed clipboard nobody reads afterward isn't a safety program, it's paperwork. FIRST's manual gives you a structure that avoids that trap, and it's worth using as-is rather than inventing your own.
Appendix A of the Safety Manual is a real checklist organized by category: hand and portable tools, chemicals, electrical, team pit, approved PPE, and stored-energy dangers, each scored yes, no, or not applicable with a location note. The part teams skip is Appendix B, the Corrective and Preventative Action Plan: every "no" gets logged with a description of the actual problem, an initiated date, a closed date, and a named person responsible. A checklist without that second table is just a snapshot of what's wrong today; the action plan is what actually gets it fixed, with a person on the hook and a date to check back against.
Two things keep this from becoming another form nobody fills out. First, assign a student Safety Captain, a role FIRST explicitly recommends: a student who works with a mentor to learn the team's real risks, inspects both the build space and the competition pit, knows where the SDS binder lives, and can flag a problem without it feeling like tattling. Second, inspect on a schedule you'll actually keep, not just once before ship: a five-minute weekly walk during build season catches a missing guard or a frayed cord before it becomes a habit nobody notices, and one thorough walk right before you crate the robot catches everything about to travel with you.
Run it that way and every "no" has a name and a date attached instead of disappearing into a binder. It's also the same habit that pays off at events: FIRST's Safety Managers are watching the same categories in your pit, and a team with a real safety culture reads completely differently from one running a memorized script for the judges.
This article is AI-assisted: drafted from primary sources, then reviewed and edited by hand. Errors still get through. When one is reported we fix it and write down what changed — publicly, in the corrections log.
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