Six robots, two and a half minutes
An FRC qualification match lasts 2 minutes and 40 seconds (160 seconds) of action and pits two alliances — Red and Blue, three robots each — against each other on the field. Each match is split into three phases.
1. Autonomous (the first 20 seconds)
For the opening 20 seconds, drivers cannot touch the controls. Robots run pre-written code, using sensors, cameras, and odometry to move and score on their own. Strong autonomous routines are a major competitive advantage. For example, in 2025 REEFSCAPE, robots would leave their starting line, place 'Coral' on the 'Reef,' and remove 'Algae' — all without driver input.
2. Teleop / Driver-Controlled (the remaining 2 minutes 20 seconds)
After autonomous, human drivers take over for the remaining 2 minutes and 20 seconds. A team's drive team (driver, operator, human player, and coach) controls the robot to collect game pieces and score. In REEFSCAPE, drivers grabbed Coral fed by a Coral Station human player and scored on the Reef, or processed Algae. In 2026 REBUILT, drivers shoot Fuel (foam balls) into the Hub, which only scores when it is 'activated.'
3. Endgame (the final seconds of teleop)
The last portion of teleop is the Endgame, where robots attempt high-value, often climbing-based actions:
- REEFSCAPE (2025): park under the Barge (2 pts), or hang on the shallow Cage (6 pts) or deep Cage (12 pts).
- REBUILT (2026): climb the ladder-shaped Tower, ascending up to three rungs for points.
- CRESCENDO (2024): climb the Chain on the Stage.
Endgame is dramatic because points swing fast and multiple robots often climb simultaneously.
How scoring becomes ranking
In qualification matches, you don't just want to win — you want Ranking Points (RP). A typical scheme awards:
- Points for winning a match (and a smaller amount for a tie)
- Bonus RP for completing game-specific objectives (e.g., an autonomous bonus or a scoring threshold)
- A Coopertition Bonus, earned when both alliances cooperate on a shared task (in REEFSCAPE, both alliances processing enough Algae in the Processor lowered the ranking-bonus threshold)
Your Ranking Score is your total RP divided by matches played. A higher rank means you're more likely to be an Alliance Captain or an early pick in the playoffs.
Why phases matter strategically
A well-rounded robot scores in all three phases. Many rookie teams aim first for a reliable autonomous (free points every match) and a dependable scoring cycle, then add an endgame climb once the basics work.
Learn more
- 2026 Game Manual (PDF): https://firstfrc.blob.core.windows.net/frc2026/Manual/2026GameManual.pdf
- 2025 Game Manual (PDF): https://firstfrc.blob.core.windows.net/frc2025/Manual/2025GameManual.pdf
Key takeaways
- A match is 2:40 long: 20 seconds of autonomous (code only) followed by 2:20 of driver-controlled teleop, ending with a high-value endgame.
- Recent endgames are climbing challenges — Cages in 2025 REEFSCAPE, the Tower in 2026 REBUILT, the Stage chain in 2024 CRESCENDO.
- In qualifications you earn Ranking Points for winning, tying, and completing bonus objectives, plus a cooperative Coopertition Bonus; rank = RP per match played.
Keep going
Take the quiz · +10 XP with an accountMore in The Season and the Game
Sources & corrections
This lesson is AI-assisted: drafted from primary sources, then reviewed and edited by hand. Errors still get through. When one is reported we fix it and write down what changed — publicly, in the corrections log.
Sources and further reading
- Official 2026 FRC Game Manual (PDF)firstfrc.blob.core.windows.net
- Official 2025 FRC Game Manual (PDF)firstfrc.blob.core.windows.net
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Lesson quiz
RequiredAll 3 right completes the lesson. Miss one and only that question comes back — anything you already answered correctly stays banked.
0 of 3 answered
01.Which sequence correctly describes the periods of an FRC match?
02.What is the defining characteristic of the Autonomous period?
03.What is the Endgame portion of a match?
Answer every question to submit.
All 28 lessons in Getting Started with FRC
- Not started:Project 1 — Make a NEO Spin with the REV Hardware Client
- Not started:Project 2 — Deploy a Real Arcade-Drive Program
- Not started:Project 3 — Refactor into a Command-Based Drive Subsystem
- Not started:Project 4 — Build a Fuel Launcher for REBUILT
- Not started:Project 5 — A One-Button Autonomous Routine
- Not started:The Connection Chain: When the Driver Station Won't Connect
- Not started:Brownouts: Why the Robot Goes Limp Mid-Match
- Not started:CAN Bus Gremlins: Missing and Conflicting Devices
- Not started:Software Gotchas: Inverted Drives, Scheduler Stalls, and Reading the RioLog
- Not started:Inspection-Day Failures: Bumpers, Size, and Weight
- Not started:Closed-Loop Control: PID + Feedforward for a Consistent Shot
- Not started:Swerve Drive: Omnidirectional Movement with YAGSL
- Not started:AprilTag Vision: Knowing Where You Are with PhotonVision
- Not started:Data-Driven Strategy: Scouting, EPA/OPR, and Alliance Selection
- Not started:Choosing Your Hardware Ecosystem: REV vs CTRE