What you're actually doing#
A sponsor thank-you graphic, an Instagram match recap, a kickoff slide: that's graphic design, and a few core principles separate a clean layout from a cluttered one. Designers group four of them as C.R.A.P. (Contrast, Repetition, Alignment, Proximity). This lesson drills the three with the most payoff: contrast, alignment, and hierarchy.
Contrast#
Contrast is a clear, intentional difference between elements: light vs. dark, big vs. small, bold vs. thin, one color vs. another. It makes a design interesting and makes important things stand out.
- Put light text on a dark photo of the robot (or dark text on light) so it's actually readable.
- Make the score or the word WINNERS much bigger and bolder than the supporting text.
- The most common weak design is one where everything is almost the same. If two elements aren't identical, make them clearly different, not slightly different.
Contrast is also accessibility: light gray text on white is hard for everyone to read and unreadable for many. Keep strong light/dark separation, especially on text over photos.
Alignment#
Alignment means every element connects visually to something else on the page; nothing sits at random. Invisible lines should run down the edges of your text and images.
- Pick an edge and commit. Left-align body text instead of centering everything, which leaves a ragged, hard-to-scan edge.
- Line up your team logo, headline, and date on the same left margin.
- Alignment is what makes a layout feel clean even when people can't say why. Being off by a few pixels reads as sloppy.
Hierarchy#
Visual hierarchy arranges elements so the eye reads them in the order you intend. You build it with tools you already have:
- Size: bigger feels more important. The headline should dwarf the fine print.
- Contrast: the brightest, highest-contrast element gets read first.
- Weight: bold outranks regular.
- Proximity: group related items tight and push unrelated items apart so they read as separate chunks.
A standard text hierarchy is headline, subheading, body. For a match recap: "2025 District Win" (huge), "Qualification Round 8" (medium), the play-by-play caption (small).
Test it with the squint test: blur your eyes or step back. The most important thing should still pop. If it all blurs into one gray mush, the hierarchy is too flat.
Before you publish#
- Is my most important element clearly the biggest and boldest? (hierarchy)
- Can I read every word against its background? (contrast)
- Do elements line up on shared edges? (alignment)
- Are related items grouped and unrelated ones separated? (proximity)
the part worth keeping
Key takeaways
- C.R.A.P. (Contrast, Repetition, Alignment, Proximity) is a memorable starter toolkit for layout.
- Contrast makes elements differ clearly and boosts both interest and readability/accessibility.
- Alignment connects every element to a shared edge so the design reads as clean and intentional.
- Visual hierarchy uses size, weight, color, and spacing to guide the eye in order of importance.
- Use the squint test: the most important element should still pop when the design is blurred.
Media, Branding & OutreachFoundations: Visual Storytelling Basicslesson 2 of 3
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Sources and corrections
This lesson is AI-assisted: drafted from primary sources, then reviewed and edited by hand. Errors still get through. When one is reported we fix it and write down what changed, in public, in the corrections log.
sources and further reading
- nngroup.comNielsen Norman Group: Visual Hierarchy in UX (Definition)
- ixdf.orgInteraction Design Foundation: Visual Hierarchy
- firstinspires.orgFIRST: Brand and Marketing Downloads
clipped to this lesson
Articles that go further on this
The lesson gets you through the topic. These go wider on it, and they read in one sitting.
- 4 min readThe FRC Robot Design Process, Step by StepA clear, beginner-friendly walkthrough of the FRC robot design process, from game analysis and strategic prioritization to prototyping, CAD, and iteration./blogread it
- 16 min readFRC Elevator and Arm Design: Staging, Rigging, Motors, Gravity, and SafetyA primary-source FRC guide to designing elevators and arms: cascade vs continuous rigging, staging, motor and gear-ratio sizing, gravity math, and safe holding./blogread it
- 17 min readFRC Flywheel Shooter Design: Compression, Speed, Backspin, and HoodingHow to design an FRC flywheel shooter: exit velocity, compression, flywheel inertia and RPM recovery, single vs dual wheels, backspin, hooding, motors, and tuning./blogread it
answer sheet
Lesson quiz
All 3 right completes the lesson. Miss one and only that question comes back, anything you already answered correctly stays banked.
0 of 3 answered
01What does the 'A' in the C.R.A.P. design principles stand for?
02Which set of tools is used to create visual hierarchy?
03What is the purpose of the 'squint test' on a graphic?
Answer every question to submit.
All 29 lessons in Media, Branding & Outreachopenclose
01 / prerequisites
02 / team-brand-identity
03 / content-creation
04 / digital-presence
05 / outreach-awards-sponsorship
06 / worked-examples-mini-projects
- Not read yet:Mini-Project 1: A Repeatable Match-Day Photo Workflow
- Not read yet:Mini-Project 2: A 60-Second Highlight Reel in DaVinci Resolve (Free)
- Not read yet:Mini-Project 3: A CAD-to-Render Robot Reveal
- Not read yet:Mini-Project 4: A One-Page Press Release for Your Local Paper
- Not read yet:Mini-Project 5: Auto-Pull Match Results from The Blue Alliance API
07 / common-mistakes-troubleshooting
08 / advanced-techniques-case-studies