module 5 of 8
Five buildable, end-to-end mini-projects that turn drive-team concepts into things you can actually code, print, and run this week. You'll wire a real driver control scheme in WPILib command-based Java, build a slew-rate-limited and current-limited drivetrain that survives a full match, design a paper-and-spreadsheet scouting system, pull live OPR/EPA data from The Blue Alliance and Statbotics, and assemble a one-page pre-match strategy brief. Every example uses real classes, real part numbers, and real APIs grounded in the 2026 REBUILT season so you can copy them straight into your project. Scoring numbers and rules are tuned by Team Updates during the season, so always reconcile any value here against the current Game Manual and Team Updates before an event. Treat each section as a guided lab: read it, build it, then iterate with your own robot and your own event data.
Worked Examples & Mini-Projects is module 5 of 8 in the Drive Team guide. It picks up where The Pit and Match Turnaround left off and hands over to Common Mistakes & Troubleshooting. At ~165 minutes across 5 lessons it is the longest module in the guide, which runs about 15 hours end to end.
what is behind this tab
you can read them out of order, nothing is locked
words this module uses without explaining
landed on the wrong one?
This is the Drive Team one: 5 lessons, about 165 minutes. The modules below share the name over completely different material.
when it breaks, not how it works
| no. | module | lessons |
|---|---|---|
| pre | Foundations: Know the Game | 3 |
| 01 | The Drive Team and Its Roles | 5 |
| 02 | Driver Station and Controls | 4 |
| 03 | Driver Practice and Match Performance | 4 |
| 04 | The Pit and Match Turnaround | 3 |
| 05 | Worked Examples & Mini-Projectsyou are here | 5 |
| 06 | Common Mistakes & Troubleshooting | 5 |
| 07 | Advanced Strategy & Case Studies | 5 |