The core trade-off#
An FRC motor like a NEO spins near 5,676 rpm with no load but produces very little usable torque at that speed. A drivetrain wheel needs to turn at maybe a few hundred rpm with a lot of torque to move a 100+ lb robot. A gear reduction converts the motor's high-speed, low-torque output into low-speed, high-torque output.
Conservation of power: ignoring friction, output power equals input power. So if you reduce speed by a factor of N (the gear ratio), you multiply torque by roughly N. Speed down, torque up, by the same factor.
Gear ratio basics#
A gear ratio is driven teeth ÷ driving teeth (output over input). Example: a 12-tooth pinion driving a 60-tooth gear is 60/12 = 5:1. The output turns 5x slower and roughly 5x stronger.
You often need more reduction than one gear pair can give, so you stack stages: a two-stage gearbox of 4:1 then 3:1 yields 4 × 3 = 12:1 overall. Multiply the stages.
Picking a drivetrain ratio#
Drivetrain reductions are chosen to hit a target free speed (theoretical top speed) of roughly 12–18 ft/s depending on the game, while leaving enough torque that the robot can accelerate and push without stalling. You can compute this with online calculators (e.g., ReCalc at reca.lc, or JVN's mechanical design calculator) by entering motor, gear ratio, wheel diameter, and robot weight; ReCalc also flags whether your chosen current limit keeps you out of the brownout/pushing-stall danger zone.
COTS gearboxes#
You rarely cut your own gears. Common COTS options:
- VEXpro / WCP VersaPlanetary — a modular planetary gearbox with interchangeable stages; the stages combine into a very large number of ratios, and it bolts to many FRC motors (BAG, Mini CIM, RS-550, 775pro, AM-9015, CIM). It mounts on a 2" bolt circle, the same as a CIM, so it fits anywhere a CIM does; NEO/brushless mounting uses a vendor or third-party adapter plate.
- AndyMark Sport, Flyer, and ToughBox gearboxes — drivetrain and mechanism gearboxes; the Flyer is designed to run as an overdrive or underdrive.
- REV MAXPlanetary and WCP gearboxes integrated with their structure systems.
Don't over-reduce#
Too much reduction makes the robot painfully slow; too little makes it fast but unable to push and prone to stalling (which spikes current and risks brownouts). The right ratio is a balance you tune per game and per robot weight.
the part worth keeping
Key takeaways
- Gear ratio = driven teeth ÷ driving teeth; reducing speed by N multiplies torque by ~N
- Multiply stages: a 4:1 then 3:1 gearbox is 12:1 overall
- Use COTS gearboxes like the VersaPlanetary or AndyMark ToughBox/Sport rather than cutting custom gears, and pick a ratio that balances speed against pushing torque
Mechanical, Build & PneumaticsPower Transmission and Gear Ratioslesson 1 of 4
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Sources and corrections
This lesson is AI-assisted: drafted from primary sources, then reviewed and edited by hand. Errors still get through. When one is reported we fix it and write down what changed, in public, in the corrections log.
sources and further reading
- wcproducts.comWCP/VEXpro VersaPlanetary Gearbox
- andymark.comAndyMark Sport Gearbox
clipped to this lesson
Articles that go further on this
The lesson gets you through the topic. These go wider on it, and they read in one sitting.
- 5 min readFRC Gear Ratios ExplainedA beginner-friendly guide to FRC gear ratios and drivetrain gearing: how reduction trades speed for torque, the free-speed formula, and how to pick a ratio./blogread it
- 17 min readFRC Flywheel Shooter Design: Compression, Speed, Backspin, and HoodingHow to design an FRC flywheel shooter: exit velocity, compression, flywheel inertia and RPM recovery, single vs dual wheels, backspin, hooding, motors, and tuning./blogread it
- 18 min readFRC Wheels and Traction: Tread, Durometer, and Choosing the Right WheelHow to choose FRC drivetrain wheels: coefficient of friction, Shore A durometer, tread compounds, Colson vs pneumatic vs traction, diameter, and pushing power./blogread it
answer sheet
Lesson quiz
All 3 right completes the lesson. Miss one and only that question comes back, anything you already answered correctly stays banked.
0 of 3 answered
01An FRC motor spins very fast but with relatively low torque. Why do mechanisms almost always add a gear reduction between the motor and the output?
02A gearbox has a 10:1 reduction. If the motor spins at 6000 RPM, what is the approximate output speed?
03What happens to a mechanism's output torque when you increase the amount of reduction (ignoring efficiency losses)?
Answer every question to submit.
All 47 lessons in Mechanical, Build & Pneumaticsopenclose
01 / prerequisites
02 / drivetrains
03 / power-transmission
04 / structure-materials-fasteners
05 / mechanisms-fabrication-assembly
06 / pneumatics-fundamentals
07 / pneumatic-components
08 / build-wire-program
09 / safety-rules-testing
10 / worked-examples-mini-projects
- Not read yet:Mini-Project 1: A Single-Jointed Arm From Math to Motion
- Not read yet:Mini-Project 2: A Two-Stage Cascade Elevator
- Not read yet:Mini-Project 3: A Velocity-Controlled Flywheel Shooter
- Not read yet:Mini-Project 4: A Pivoting Roller Intake
- Not read yet:Mini-Project 5: Integrating a COTS Swerve Module
11 / common-mistakes-troubleshooting
- Not read yet:Pneumatics Won't Fire: A Full Diagnostic Tree
- Not read yet:The Robot Won't Drive Straight (and Other Drivetrain Sins)
- Not read yet:Gearboxes That Grenade and Fasteners That Vibrate Loose
- Not read yet:Closed-Loop Mechanisms That Oscillate, Sag, or Stall
- Not read yet:Field-Ready Reliability: Inspection, Spares, and the Pit Checklist
12 / advanced-techniques-case-studies
- Not read yet:Characterizing Any Mechanism with SysId
- Not read yet:Simulation-Driven Design with WPILib Physics Models
- Not read yet:Motion Profiling and Superstructure Coordination
- Not read yet:Designing for Weight, Stiffness, and Manufacturability
- Not read yet:Case Studies: Learning From Open Alliance Robots